Add 'lock-mode' for Devastator#924
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This commit adds 2 new ConVars - rd_devastator_lockmode_enabled (default is 0) Enables lock-mode secondary attack. Marine is locked in place but weapon fire rate and penetration gets higher. - rd_devastator_lockmode_firerate (default is 1.3) Scale factor of the fire rate in lock-mode When lock-mode is enabled using the ConVar above then the following functionality is enabled for Devastator: - Pressing Secondary Fire button locks marine in place - Devastator's fire rate is increased by rd_devastator_lockmode_firerate factor. - Devastator's pelets will penetrate 1 alien with a chance of 100% - Pressing Secondary Fire button again will disable lock-mode - Things that disable lock-mode - Roll - Weapon swap or weapon drop - Melee attack - Activating jump jet or blink - If damaged
Used "Burst" type for it because didn't find anything that is suitable.
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Why not have it by default |
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The idea was to playtest it in challenges first to gather players' feedback, fix bugs and improve, for example in Weapons Balancing challenge. But I'm not against making it enabled by default too. |
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Players' feedback so far:
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Would be nice to have some kind of visuals (particles\sprites etc) because visual way faster than sound to react from. |
This commit sets rd_devastator_lockmode_enabled 1
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Would be cool to have some visual inducator on crosshair when u are in lock-mode. |
This commit adds 2 new ConVars
When lock-mode is enabled using the ConVar above then the following functionality is enabled for Devastator: